Part 1: “Defining the Dark Place”
Our 4D segment comprises the playpen - or game as some see it - in which humanity is “stuck” that essentially serves as a stage upon which billions of human “containers” paired with and activated by Consciousness can increase the quality of their assigned consciousness units, gaining wisdom, spiritual balance and emotional maturity through mostly difficult learning experiences via subjective experience and free will-based decision-making. Through an excruciatingly slow process of discovery aided in part by (1) snail-speed coagulating inductive logic and collaborative groupthink, (2) enlightened “humans”, (3) inexplicable organized world events defying logical explanation, and (4) most astonishingly extra-dimensional “angels” and/or off-world intelligence [and possibly others aligned with ancient earthly civilizations] since the advent of nuclear advancements starting in the early 20th century, humanity is experiencing a reluctant convergence with the truth of this “situation” and will likely attempt to develop a mirthful if not spirited idea to free itself from the grips of this existence.
However, no matter how much Truth humanity apprehends, it is – by itself – powerless to break free from this lowest level of existence and the more it tries and the more it learns of its predicament, the more it will realize that it is best served if it ceases its meager and futile attempts of escape made impossible, partially by Enterprise structure/control and partially by humanity’s incomplete understanding of physics and its own origins [also suppressed by the Enterprise].